Monday, August 23, 2010

RTCW #1


as you can see ive been playing with the RTCW-source a bit, soo far
some decals were replaced and arb_fragment progs are working.
Currently im aiming for some minor changes in order to improve
the graphics a bit (bloom,depth of the field,parallaxmapping...)

Monday, June 28, 2010

Another Update

ive fixed several bugs and finally managed to finish the class for maps, so theres a great chance ull see some ingame pics very soon.Also it is decided that there'll be lots of modular stuff, it'll pretty much work like in the good old unreal engine 1.0, so modders will be able to change nearly everything , from renderer to fileformats to small mutatorlike things.

Thursday, April 15, 2010

BloodRage update

sorry for the long delay, been bizzy here,
anyway...the compiler for Radiants ASCII-format is now working and ill expect to get some ingame pics up as soon as i integrate the new mapformat into the engine.Ive also decided to drop mousesupport scince i feel that older games like doom were more fun with keyboard-only.