Monday, June 28, 2010
Another Update
ive fixed several bugs and finally managed to finish the class for maps, so theres a great chance ull see some ingame pics very soon.Also it is decided that there'll be lots of modular stuff, it'll pretty much work like in the good old unreal engine 1.0, so modders will be able to change nearly everything , from renderer to fileformats to small mutatorlike things.
Labels:
Programming
Thursday, April 15, 2010
BloodRage update
sorry for the long delay, been bizzy here,
anyway...the compiler for Radiants ASCII-format is now working and ill expect to get some ingame pics up as soon as i integrate the new mapformat into the engine.Ive also decided to drop mousesupport scince i feel that older games like doom were more fun with keyboard-only.
anyway...the compiler for Radiants ASCII-format is now working and ill expect to get some ingame pics up as soon as i integrate the new mapformat into the engine.Ive also decided to drop mousesupport scince i feel that older games like doom were more fun with keyboard-only.
Labels:
Programming
Sunday, December 13, 2009
Some Updates

due to some issues with rapidshare i uploaded the new version of Operation Werewolf on filefront.however this does just include some minor fixes and rebalancing.here is the download have fun and please report bugs and suggestions in the comments
And now back to Bloodrage which has gone threw some major changes in the past weeks, the most significant might be the change to a pure textmode-renderer, it may not sound good to some people but just wait until you see the first ingame pics :->
Labels:
Mechcommander,
Programming
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