Tuesday, September 29, 2009

between slaughtery and nightmares:bloodrage

Well well everyone its been quite a while scince my last post, so i guess there are some questions in youre heads.During the Summer i mostly spend my time outside , with friends and beer, and of course there was alsobit time left for some new projects.Now we nearly reached the first techdemos and so ive decided to talk in this first post , after the blogrestart, about it.

"bloodrage" is the internal project name for a 2.5D engine me and some friends are currently working on, which will introduce some cool new ideas to the fps world.Our goal is to create an fast software rendered fps, with an extremly high amount of enemies ,running on nearly every system that reaches the cpu specs (the gpu is only used for drawing the pixels on youre screen).While modern engines and games are only featuring more photorealistic graphics we decided that gameplay,modsupport and compability shall be our focus.In the following u'll find a list of keyfeatures:
-raycasting based software rendering
-multifloor worlds
-slopes
-volumetric sprite models
-per-pixel lighting
-scriptsystem
-ingame editor and other modding tools

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