Monday, October 26, 2009

Fritzquake

long time no posts here , i think we gotta change this a bit , dont you all agree????? So what exactly is Fritzquake?
Fritzquake is an enhanced version of the Fitzquake engine (one of the thousands of glquake sourceports) , the major difference between those two ports is simply that Fritzquake fixes some bugs (nv 191.x compatible, own cfg files....)
as well as an ingame lightmap compiler which stores highres lightmaps (and deluxemaps for modern GPUs) in an external file.Scince this Port will be the Engine for Bloodrage u can expect other features to come with the first release but till now i just wanted to focus on the following list:
-some minor fixes
-raytracing based hq lightmap compiler
-highres textures
-Normalpatches and Displacement mapping for models (who needs truform,eh?)

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