
ive been working on my own 3d engine called kratom again, i switched over to a opengl renderer and the engine does now support the quake 3 bsp mapformat and multiple textureformats like .tga, .jpg, .pcx and .bmp.Advanced
effects like per-pixel lighting and refractions will be

-wolfensteins md4 modelformat
-shaderscripts
-realistic particle system
-ambient occlusion
-deferred rendering
-softshadows (at least for models)
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