Wednesday, September 22, 2010
Kratom Engine
ive been working on my own 3d engine called kratom again, i switched over to a opengl renderer and the engine does now support the quake 3 bsp mapformat and multiple textureformats like .tga, .jpg, .pcx and .bmp.Advanced
effects like per-pixel lighting and refractions will be possible on every 3d accelerator that supports opengl 1.1 or higher (of course you'll need more cpu power if shaders arent supported) . The following features are planned at least:
-wolfensteins md4 modelformat
-shaderscripts
-realistic particle system
-ambient occlusion
-deferred rendering
-softshadows (at least for models)
Labels:
Sick
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