The last days i have played a bit with C# , and it rocks like hell. Unfortinatly this means that the first public release of my Kratom Engine will be delayed because i move the whole project over to C#. The good news is that the original C++ code is about 80% of all Functions needed and it'll only take a few days to rewrite everything.
Of course there are also some news about the Engine itself. I have implented full support for DooM3s ".md5mesh" and ".md5anim" files and kicked out the crappy ".md3"-loader, this also means less, and generally cleaner, code scince i already have a parser for ASCII texts (".map"-support). Another cool new feature i was thinking about is the GPU-Raytracer , which has great chances to work in realtime or at least speed up the loading times heavily. If my calculations are correct, the performance for per-pixel shadows should be on the same level as per-pixel lighting (without deferred shading) ,with projected textures from alpha surfaces coming for free. However this is just my calculation and i still gotta proove that im correct about this so dont get too excited now.
Monday, November 22, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment