Monday, October 26, 2009

Fritzquake

long time no posts here , i think we gotta change this a bit , dont you all agree????? So what exactly is Fritzquake?
Fritzquake is an enhanced version of the Fitzquake engine (one of the thousands of glquake sourceports) , the major difference between those two ports is simply that Fritzquake fixes some bugs (nv 191.x compatible, own cfg files....)
as well as an ingame lightmap compiler which stores highres lightmaps (and deluxemaps for modern GPUs) in an external file.Scince this Port will be the Engine for Bloodrage u can expect other features to come with the first release but till now i just wanted to focus on the following list:
-some minor fixes
-raytracing based hq lightmap compiler
-highres textures
-Normalpatches and Displacement mapping for models (who needs truform,eh?)

Friday, October 2, 2009

furnaze @ Dresden

It was one of these days when u better keep yourself locked away from the weather, when me and basti made the decission to drink a few more.And so it came that we ran into Olivier , who informed us that they'll play in Dresden the next day.Well and after a lot of beer (unfortinatly Furnaze werent able to stay with us till end),4 hours of sleep and a mess in the kitchen ,i finally found my way into the tram and up to the "Scheinbar" where the whole party began....
The fact that furnaze destroyed the audience with one thrashattack after another, and that my beloved jameson was cheap like hell, made me loosing my neck this evening.U FOLKS ROCK LIKE HELL!!!!!!
i also recorded about 11 minutes and im going to ask, if i can upload it to this blog, so you folks can draw the picture yourself :-)

[edit] unfortinatly the quality was too crappy ..... maybe next time :P